Texture or material mapping is a method of adding detail, surface texture or color to your 3D model.
OBJECTIVES: Demonstrate your ability to:
- Unwrap UV’s using the Node Editor
- Create Color and Bump textures in Photoshop
- Create and texture glass shards using particles
- Use Spec and Bump maps to create realistic textures
- Effectively use the Displacement Modifier
And so here we go:








