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Assignments  // Assignments

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01. Self-Portrait

01. Self-Portrait

Self-portraits are a staple of any well-designed art class, and for us in animation, it will be no different.  The only difference — we will be turning ourselves into a cartoon!  Yay! First, you will be using all the skills and tools you’ve learned in ToonBoom to create a “snapshot” of yourself; this is essentially ...

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02. The Bouncing Ball

02. The Bouncing Ball

Our first major lesson in animation comes from the bouncing ball.  This completed animation will teach you the most important principles of animation, namely: Arcs Timing/Spacing Squash and Stretch Volume This is the first lesson taught to any animation student. You can pay through the nose to learn it at a school, but I am ...

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03. The Jet Pack

03. The Jet Pack

OBJECTIVE: Demonstrate your ability to: Create an environment where a character turnaround is used extensively Create a character model sheet Create a well-timed, well-paced animation using either Mr. E.Z. or your own character A thorough understanding of timing, anticipation and the squash and stretch animation principles DOCUMENTS: Treatment |  Storyboards |  Flying Mr. E.Z | ...

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04. The Walk Cycle

04. The Walk Cycle

OBJECTIVE: Demonstrate your ability to: Create a believable two-legged walk cycle Animate a solid drawing with correct timing and weight DOCUMENTS (Right Click and Save As): The Walk Cycle Handout |  Rubric BACKGROUND: A walk cycle  is a sequence of frames representing a (usually human, but not always) walking movement.  Walk cycles are important, because ...

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05. Toon It Up

05. Toon It Up

  OBJECTIVE emonstrate your ability to: Navigate the Flash interface Use advanced vector editing tools to customize text Understand the importance of creating a “brand” ASSIGNMENT: Create cartoon text using Flash’s advanced editing tools.  Create a radial background with gradient colors of your choice.  Make sure that your text “pops’ out, and doesn’t blend in ...

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06. Haiku

06. Haiku

OBJECTIVE: Demonstrate my ability to: Apply knowledge of language structure, language conventions (e.g., spelling and punctuation), media techniques, figurative language, and genre to create, critique, and discuss print and nonprint texts Develop an understanding of and respect for diversity in language use, patterns, and dialects across cultures, ethnic groups, geographic regions, and social roles. Create ...

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07. Blender Basics & Interface

07. Blender Basics & Interface

OBJECTIVE: Demonstrate your ability to: Demonstrate understanding of 3D concepts such as modeling, animating, rigging, texturing, lighting, rendering and compositing. Develop an understanding of the Blender interface DOCUMENTS: Blender Keyboard Shotrcuts BACKGROUND: Animation has gone through many iterations, but early on, traditional 2D animation dominated the scene.  The pioneering animators at Disney, Warner Bros. and ...

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08. 3D Modeling

08. 3D Modeling

OBJECTIVE: Demonstrate my ability to: Navigate 3D viewports and the Blender interface Identify the basic modeling tools Model a 3D heart using NURBS surfaces DOCUMENTS: Blender Keyboard Shortcuts BACKGROUND:  Blender is a free 3D graphics application that can be used for modeling, UV unwrapping, texturing, rigging, water and smoke simulations, skinning, animating, rendering, particle and other simulations, non-linear editing, compositing, and creating interactive 3D applications, including video ...

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09. 3D Materials & Textures

09. 3D Materials & Textures

Texture or material mapping is a method of adding detail, surface texture or color to your 3D model. OBJECTIVES: Demonstrate your ability to: Unwrap UV’s using the Node Editor Create Color and Bump textures in Photoshop Create and texture glass shards using particles Use Spec and Bump maps to create realistic textures Effectively use the Displacement Modifier And so ...

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10. Animation & Rigging

10. Animation & Rigging

OBJECTIVES:  Demonstrate your ability to: Create realistic animation using the 12 Principles of Animation Understand the importance of frame rates & keyframing Use path & cycle animation, pivot & origin points Successfully apply forward and inverse kinematics to characters (FKIK) Use  constraints, rigging and timeline tools effectively

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12. Spring Short Film

12. Spring Short Film

With the Winter Short Film and basic Blender training behind us — we must now look forward.  In lieu of having another mini project and meeting a rather tight deadline for the new ACME competition — we’re moving on to the  Spring Short Film that’s due on April 23rd.  I think you guys really enjoy ...

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13. Stop Motion

13. Stop Motion

One of my favorite assignments of the year; stop motion is a classic form of animation that, at one point, was really the latest and greatest in photographic techniques. It’s been overlooked for some years now, particularly with the advent of CG, but, like all good things, stop motion has resurrected and it’s making a ...

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